Lo, it has been a long time since I've reached out with any news. Last time I was here I was comparing RuneQuest 2 and RuneQuest 6. Well, I've been away for personal reasons—namely, work has been exceptionally busy, we bought a home, and we had our first child. Weekends are completely dead to me due to parenting responsibilities, but I have been able to find a magnificent group to play RuneQuest 2 with. The main reason is that we only game for two hours, and it's on a weekday, which means I have a narrow window when I'm the only one awake. I might make future use of this window to try running my own game on a different weeknight, which leads me to my topic.
My RPG Goals for 2017:
Yes, here will be the space where I outline my goals for the coming year, and where I can turn my eyes in December to evoke substantial disappointment.
1. Run an actual campaign via G+.
I think that I need to decide what to run, then build up a group based on both my schedule availability and who might be interested in what it is I'm running. I feel like DCC might be the most doable, but I am actually considering a number of different systems.
- Dungeon Crawl Classics - For the slightly more off-the-wall play style, as well as the tremendous community that's been built up around the game. The only downside is I'd probably be running nothing but modules from Goodman Games. (Because I've purchased quite a few and I want to actually experience them).
- Swords & Wizardry - For the very flexible nature of the game, as was revealed to me by playing under both +Bill Webb and +Stacy Dellorfano at UCon 2016. Also has the benefit of having a lot of new material to work with, since I backed the Kickstarter at a substantial level.
- Lamentations of the Flame Princess - For what is commonly considered the most streamlined, efficient incarnation of Moldvay's B/X Edition of D&D. Has some of the best adventure products available, in my opinion. Looking forward to reading and incorporating +Jeff Rients' Broodmother Skyfortress content, as well. I ran Tower of the Stargazer at UCon, although I feel like I didn't quite do it justice.
- RuneQuest - Has the advantage of being a completely different system while still counting as OSR. The downside is that everyone who knows anything about Glorantha knows more than I do. I would probably take the system and make a completely unique setting. Downside is that I still have to compare RQ2 to RQ6 in order to get a feel for which edition I'd want to run.
- Empire of the Petal Throne - Thanks to +Brett Slocum, I experienced my first ever Tèkumel game at UCon, and the setting intrigues me. Sort of like an Everything-But-Europe post-apocalypse, almost reminiscent of Legend of the Five Rings' Rokugan. +James Maliszewski is not helping things by posting about his very awesome-sounding EPT game. Sub-goal of 2017, now that I think of it, is to get to know +Victor Raymond.
Now that I see everything laid out in a list, maybe DCC isn't such a clear front-runner anymore. But whatever the case, I want to actually follow through once I decide on something, rather than constantly waffling about what would make the perfect game.
2. Run something in at a table that isn't a con game.
Since moving to a permanent residence last year, I've finally set up some long-term roots, and I really should get a regular table group together. I've started making some connections, but of course things are slow for a number of reasons. First, obviously, is our baby. However, she is also the reason that the "office" (and likely eventual gaming room) is still a complete mess. Then there is the lack of gaming spaces in town. I feel like if I were closer to Ann Arbor, I could weasel my way into a public space for a "D&D" game every couple of weeks. Nevertheless, I have been making a few local contacts via social media, so maybe I will use that as a starting point, along with a flyer at the local comic shop.
3. Produce something to contribute to the DIY/OSR community
Unlike last year's GaryCon, which was highlighted by frustrated attempts at joining games run by people I really admire, this year I will instead be focused on running games. Half of my scheduled events are for an adventure idea I have, which I am calling The Temple of Laserface and the Kung-Fu Masters of the Fourth Dimension. It will either be a really fun time, or I will be so unprepared that I will fall flat on my face and the con will be a disaster. Assuming the former, I have wild dreams of further developing it into an honest-to-god published adventure, which would be my first real contribution to the community. (It should be noted that one of the Laserface games is going to be run in DCC and the other in S&W. I'd have to look at legal consequences of deciding to tie a published adventure to a particular rules system.)
4. Blog more often
Let's face it: this blog has not seen a lot of action. Maybe if I pare back my expectations on my writing output, I can make posting things here a bit more consistent. If I can think up a good amount of gameable content, maybe I can even blend this goal with #3. Let's face it, there are a lot of great blogs out there that regularly post things you can take directly for your game. In fact, here's a link to a page that's collected some of the best content that's freely available for a modern take on a Dungeon Master's Guide: