Monday, May 22, 2017

On Setting and Culture, 1: Another of These Desert-Loving English

I think you are another of these desert-loving English. Doughty, Stanhope, Gordon of Khartoum. No Arab loves the desert. We love water and green trees. There is nothing in the desert. No man needs nothing. 
 -Feisal

When I was pretty young, maybe just starting my teens, I rented (from the Blockbuster Video on Military Highway) the 1962 film, Lawrence of Arabia. I immediately considered it the greatest film ever made, and have since dialed it back to simply my favorite film of all time. Beautifully shot and an epic tale, the film is chock full of symbolism and themes that I don't think I'll ever fully comprehend. It's also probably inadvertently set the standard by which I have judged every fantasy setting.

I periodically think about the film in different contexts. The quote above from Prince Feisal (played by Sir Alec Guinness) is always one that I come back to, and represents one of the film's key themes. Lawrence is a character who does not fit in England, but who will never truly be an Arab, despite his great victories for the Arabian tribes. He is a man without a culture or identity, and this causes a great personal crisis.



As your stereotypical white guy, I have strong genealogical ties to a variety of European cultures. Some other stereotypical white guys I know have stronger ties to one particular culture (e.g., Polish, English, or German) than I do. I know, based on my grandparents' lineages, that I'm a combination of at least three different European nationalities. If there's any nation-based culture that I belong to, it is simply that awkwardly catch-all American culture, which is assembled from pieces of other cultures - a brownish-grey clay that is achieved by mixing all the cups of Play-Doh together.

In the film, an early conversation with his Bedouin guide establishes that Lawrence is not your typical fat Englishman. He is different. He does not fit in with his own culture and thus is able to cling to another. What a shock that a kid who eventually gravitates towards Dungeons and Dragons, one of the bastions of geekdom, would identify with this character. If there's anything that could paint me as even more of an outcast, it's that I didn't even have friends who played the game. There were lots of nights spent alone reading the 2E DMG, letting my imagination entertain me.

(And who am I kidding. I'm doing the same thing right now, keeping a blog of all the things I think about while thinking about running RPGs. Only instead of having one DMG, I have the entire internet.)

Dungeons and Dragons conjures a lot of different imagery for a lot of different people. During my period of new fascination with the game, Dragonlance seemed like the dominant setting on the shelves, with Elmore and Easley at the artistic helm. Despite the existence of settings such as Dark Sun, the feet of D&D were firmly planted in Medieval European fantasy. I had never heard of J. R. R. Tolkien, but I knew his work through pure osmosis. It was not until my first actual game that I realized just how deeply my favorite film had influenced me. We were English explorers who were shipwrecked on a fantasy continent. No sooner did the opportunity present itself than I had my character abandon all aspects of his former self and establish himself in his new world, taking particular interest in the towns and villages on the edge of the desert.

Even now, I find myself nearly incapable of playing a game in a setting that is established as Medieval and European in nature; like Lawrence, I find myself an outcast in such a setting. Dungeon Crawl Classics, although setting-generic, consistently draws from literature contained in the "Appendix N" of the 1E DMG—i.e., Gary Gygax's reading list. While there are elements of  the Medieval era in those stories, there is a heavy bias towards the nebulously ancient (e.g., Robert E. Howard's Conan) or utterly exotic (e.g., Moorcock's Melniboné).  I would say that the closest thing to medieval fantasy in which I've felt comfortable is the assumed setting of Lamentations of the Flame Princess. Far more often, however, I will gravitate towards the exotic. LotFP as a publisher has done quite well in this regard. World of the Lost (Chandler), Qelong (Hite)  and Carcosa (McKinney). In addition, there are various "OSR" materials that deviate from the standard quite well. One that receives considerable acclaim (that I have yet to read) is Yoon-Suin (McGrogan).

I titled this post as the first of a series because I'd like to continue the idea of exploring why the standard D&D Settings do not sit well with me, Only next time, instead of my favorite film, I will look at my favorite book of all time.

[Note: the links above are affiliate links to products on RPGNow. Apparently if you buy the products via a link on my page, I get a kickback to spend on other RPG stuff]

Wednesday, May 17, 2017

An update: GenCon, Settings, and Systems.

I thought I would let you know what I've been doing in gaming lately.

First off, I can confirm now that I am running four games at Gen Con this year for Goodman Games as a Judge for Dungeon Crawl Classics. DCC is a go-to system for me, as it is what I typically run and play at conventions, and convention games are pretty much 90% of what I get to do in gaming. I think it's got a great mix of old-school and new-school mechanics conventions, and the rules have been written in order to produce a very definite flavor of game.

If anyone reading this is going, I am running Escape From The Purple Planet, The Jeweler That Dealt In Stardust, Caverns of Thracia, and my own adventure, The Temple of Laserface and the Kung-Fu Masters of the 4th Dimension.

The links above are to the event pages.

Although I have run it twice at GaryCon already, I've officially started actual writing for The Temple of Laserface and The Kung-Fu Masters of the 4th Dimension, which will be my first written adventure, assuming it sees the light of day. I am still not 100% sure whether I will keep it system-neutral or specify a rules set. Candidates are DCC, Lamentations of the Flame Princess, or Swords & Wizardry. It would certainly be the easiest to specify no system, as then I wouldn't have to worry about licensing or trademarks. But I feel like the flavor of the game lends itself towards DCC or LotFP.

Before I leave the topic of Gen Con, I will also be excited to hopefully get to meet some of the creators behind Lamentations of the Flame Princess, one of my favorite rules sets and probably my favorite publisher.

In the regular gaming front,  I'm also playing in a weekly RuneQuest 2 game on Google+, and have been since the end of 2016. I think the system is pretty good, although I have reservations about Glorantha as a setting, Half a year of playing, and I still don't have a good grasp on it. Ask me the difference between Pavis and Prax, and my eyes will glaze over.

A setting that I am much more drawn to is that of Tékumel. I've started reading Man of Gold, Prof. M. A. R. Barker's first Tékumel novel. It's a bit early, but I think that setting is much more my jam, since there's virtually no aspects of medieval Europe present. It is all heavily inspired by Mesoamerica, India, and Middle Eastern cultures.

Now I'm hoping to play in a Tékumel campaign, but I am reading through The original Empire of the Petal Throne fairly slowly, in the hopes of familiarizing myself with the most basic aspects of the setting. More to follow as I learn more about it, but I have just finished reading through the EPT introduction, and I'm going to see what the rules are like. I also have a digital copy of Jeff Dee's Bethorm, but I feel like I should stick to one source as I learn what's what on Tékumel.  If nothing else, I will at least be well armed for the next U-Con convention in November.

Monday, May 1, 2017

Some Progress

My adventure is coming along, slowly but surely. I am currently writing random encounters for the journey to the main location. Already I am up to like about ten pages. I think that everything I've written thus far is a cool idea that might inspire something. At the same time, I'm worried about being too verbose.

Does anyone even run modules as written?

Here's a recent drawing. I am thinking about incorporating it somehow.


You have already seen this on my instagram;
@dommephoto

I am gradually shifting that feed from photography (my old hobby) to my boring ass drawings of game stuff. I like the @dommephoto name though so I'm keeping it.

Anyway, sorry for the brief post. If I keep talking about this project, then there's less of a chance I'm going to let it die.

Sunday, April 23, 2017

Beginning of a Project

Time.

Measured by grains of quartz passing through glasses on the bureaus of viscounts and desks of diplomats. Calculated by the elaborate skeleton of the galaxy flexing and churning with exact precision. This our ancestors have grown to know, predict, decode. Fingers on the pulse of the universe, letting it tell us when we are, despite its inconceivable indifference.

It may be calculated by the stars and sand. But the behemoth of time cannot be suggested, coaxed in one direction or another. It does not listen to pleas and desires. It does not monitor toil, sacrifice, jubilation, or suffering. It lumbers ever onward. So we know.

Or believe.

The sands of the hourglass are passive, predictable and driven by simple forces. The drip of blood and the tumble of sand are both regular and measurable, though the dynamics change. Viscosity and coagulation. The smell of rust and the hints of life.

But blood lives, breathes, and decays. Unlike the crushed crystals of sand, its energy is secret. Behind a cupric red façade lies a host of energies that the Great Skeleton did not know before, but it unwittingly desires. Therein lies the key to the impetus, a hidden motivator. For the very universe itself to turn its head slightly in response to what it thought it heard, smelled, tasted.

Where there exists a wanting, a will forms.

And so a will can be broken.

Wednesday, January 11, 2017

Gameable Ideas 1

So I'm trying to think of what to do with this blog, and I'm not coming up with ideas. So I decided to try coming up with ideas for gameable content and I'm going to use this post as a dumping ground. Note: Please give me feedback. Do these ideas suck? Is this concept interesting? Is anybody listening? Etc.

Narcoworms

From exotic lands, a species of worm that feeds on plant matter and excretes a mildly toxic waste through its skin. The toxin is also an hallucinogenic narcotic. Over time emerged the practice of guiding a worm up one's nostril to expedite the toxin's delivery to the blood-brain barrier. Nothing short of pure ecstacy as you fall down on the floor and writhe for a while.

Worm farms have developed in the seedy underworld. Fat druglords keep spaghetti-like piles of them in jars with fragrant mulch, so that snuffing a worm will not be such a turnoff. Plush couches and pillows are provided so your body can writhe in the height of comfort

Game possibilities:

  • Worm farms are a new threat to established pleasure merchants (opium dens, bordellos, etc.). PCs get to deal with consequences of the changing economy.
  • A new side effect is taking hold thanks to a worm mutation. Some hardcore wormheads are getting turned into illithids.

Thieves Guild (Variant)

So every decent city has a Thieves guild. it's like having a Buffalo Wild Wings. For an interesting take on one, have the Guild be (tied to) a religious order. You see, being a thief is not about gaining something material, it's about depriving someone else of something they value. And some people value their material possessions more than they value their relationship with Insert-Deity-Here. The wealth that the Guild accumulates is redistributed to the congregation and faithful.

This approach can also add an extra dimension to NPCs within the guild beyond the usual thieving stuff. How closely do they follow the principle of giving back to the faithful? Are they more likely to target worshipers of a rival god? What about holy days; is it forbidden to steal on those days? Or maybe the deity forbids the use of poisons/blades/etc.

Fungolepsy

There exists a fungus creature that emits spores thrice per day, or whenever subjected to a slashing wound. there is a 20% chance that those in the immediate vicinity of the spores will contract fungolepsy.

The spores spread to various areas inside the body and do not interfere with normal body functions. However, they feed on melatonin in the bloodstream. For every day that a character has contracted fungolepsy, they lose an additional 1d6 minutes of sleep as the fungus spreads. They may not notice until a few days or even weeks have gone by. If your game does not have rules for sleep loss, roll a number of d6's equal to the number of hours of lost sleep. For each 5 or 6 rolled, you get a -1 penalty to all rolls, and you lose 1 hp from the total that you would have healed due to rest.

Once the daily sleep loss has accumulated to more than 4 hours (240 minutes), the character will begin to hallucinate periodically.  Once there is total (8 hours) sleep loss, the character will die in CON/2 days. To be cured of fungolepsy, a character needs to find a specific fungicide which is safe to drink.

Due to the varying nature of campaign worlds, the GM shall decide the effects of a character trying to use magical sleep in order to counteract the effects of fungolepsy.

Tuesday, January 3, 2017

Follow-up Goal for 2017

Ah, yes... regarding the previous post, I forgot all about another goal I had for 2017. That is, I would like to practice my fantasy drawing. Below are some examples of what I did in 2016.


So this the one that started everything. This was for +Adam Muszkiewicz's Iron Coast game (ACKS). I was using a +Dyson Logos B/X character sheet which had a big blank spot for a character portrait, and I felt it was a waste if I didn't draw something in it. I looked for a dwarf drawn by +Stefan Poag (my favorite contemporary pen-and-ink artist) and I found an inspiration image.

Edit: Found the sheet I used above. Click this link to go to Dyson's Character Sheet page, then scroll down to where you see "Elaborate B/X Dungeons & Dragons or Labyrinth Lord AEC Sheet"


Another Iron Coast image, this was my attempt at drawing the Shroom Sultan. [edited:] The Sultan rules over all the intelligent fungi in the area he occupies, and his presence defines the boundaries of the sultanate. He is personified here on a throne of sorts. The criss-crossing lines in the background are a poor attempt of representing the network of fungus that constitutes the sultanate/sultan.


Sort of an Iron Coast image, this sketch was inspired from that time when the party attended an Orroztalani feast and ate the succulent meat of a giant centipede, and we all had a telepathic conversation with our new temporary mind powers.


From one of my last sessions of ACKS, this was a wizard character for a Crusades-era game run by one of my fellow players in the Iron Coast game. Real life has torn me away from the group, but I understand the game is still going strong. Ultimately, I'm not sure if I'm a fan of the system enough to revisit it given the other games I have on my shelf.


I decided to try watercolor painting as well, although this Beholder is watercolor and the background is acrylic. I might try more painting in the future, but I didn't like this one so much, with exception of the how the teeth came out. Standard D&D monster, too, and not enough lighting consideration in the scene.


It was at this point that I thought I might actually be getting better. This was a generic pygmy dude, maybe appropriate for +Kiel Chenier's new Blood In The Chocolate now that I think about it... Anyway, this was done (a) without a pencil sketch first, (b) entirely with a brush instead of a pen, (c) using an ink wash for shading, and (d) entirely in under ten minutes.



My last real drawing of the year, this one started off by drawing some lines on a sketchbook page while I was waiting on a layover in some airport. I think it might have been Salt Lake City. Anyway, I finished up the inking that evening in the hotel room, just before Game 7 of the World Series started. This wasn't for anything in particular, but I can safely say I was trying to channel +Gennifer Bone while I was working on it. When I posted it, I got a lot of compliments on the feet, which is cool because I didn't use any reference images while I was drawing this one.

So yeah, I think I should try to keep up my drawing during the new year. Maybe it will also help my gaming.

Monday, January 2, 2017

First Post of 2017

Lo, it has been a long time since I've reached out with any news. Last time I was here I was comparing RuneQuest 2 and RuneQuest 6. Well, I've been away for personal reasons—namely, work has been exceptionally busy, we bought a home, and we had our first child. Weekends are completely dead to me due to parenting responsibilities, but I have been able to find a magnificent group to play RuneQuest 2 with. The main reason is that we only game for two hours, and it's on a weekday, which means I have a narrow window when I'm the only one awake. I might make future use of this window to try running my own game on a different weeknight, which leads me to my topic.

My RPG Goals for 2017:

Yes, here will be the space where I outline my goals for the coming year, and where I can turn my eyes in December to evoke substantial disappointment.

1. Run an actual campaign via G+.

I think that I need to decide what to run, then build up a group based on both my schedule availability and who might be interested in what it is I'm running. I feel like DCC might be the most doable, but I am actually considering a number of different systems.
  • Dungeon Crawl Classics - For the slightly more off-the-wall play style, as well as the tremendous community that's been built up around the game. The only downside is I'd probably be running nothing but modules from Goodman Games. (Because I've purchased quite a few and I want to actually experience them).
  • Swords & Wizardry - For the very flexible nature of the game, as was revealed to me by playing under both +Bill Webb and +Stacy Dellorfano at UCon 2016. Also has the benefit of having a lot of new material to work with, since I backed the Kickstarter at a substantial level. 
  • Lamentations of the Flame Princess - For what is commonly considered the most streamlined, efficient incarnation of Moldvay's B/X Edition of D&D. Has some of the best adventure products available, in my opinion. Looking forward to reading and incorporating +Jeff Rients' Broodmother Skyfortress content, as well. I ran Tower of the Stargazer at UCon, although I feel like I didn't quite do it justice.
  • RuneQuest - Has the advantage of being a completely different system while still counting as OSR. The downside is that everyone who knows anything about Glorantha knows more than I do. I would probably take the system and make a completely unique setting. Downside is that I still have to compare RQ2 to RQ6 in order to get a feel for which edition I'd want to run.
  • Empire of the Petal Throne - Thanks to +Brett Slocum, I experienced my first ever Tèkumel game at UCon, and the setting intrigues me. Sort of like an Everything-But-Europe post-apocalypse, almost reminiscent of Legend of the Five Rings' Rokugan. +James Maliszewski is not helping things by posting about his very awesome-sounding EPT game. Sub-goal of 2017, now that I think of it, is to get to know +Victor Raymond.
Now that I see everything laid out in a list, maybe DCC isn't such a clear front-runner anymore. But whatever the case, I want to actually follow through once I decide on something, rather than constantly waffling about what would make the perfect game.

2. Run something in at a table that isn't a con game.

Since moving to a permanent residence last year, I've finally set up some long-term roots, and I really should get a regular table group together. I've started making some connections, but of course things are slow for a number of reasons. First, obviously, is our baby. However, she is also the reason that the "office" (and likely eventual gaming room) is still a complete mess. Then there is the lack of gaming spaces in town. I feel like if I were closer to Ann Arbor, I could weasel my way into a public space for a "D&D" game every couple of weeks. Nevertheless, I have been making a few local contacts via social media, so maybe I will use that as a starting point, along with a flyer at the local comic shop.

3. Produce something to contribute to the DIY/OSR community

Unlike last year's GaryCon, which was highlighted by frustrated attempts at joining games run by people I really admire, this year I will instead be focused on running games. Half of my scheduled events are for an adventure idea I have, which I am calling The Temple of Laserface and the Kung-Fu Masters of the Fourth Dimension. It will either be a really fun time, or I will be so unprepared that I will fall flat on my face and the con will be a disaster. Assuming the former, I have wild dreams of further developing it into an honest-to-god published adventure, which would be my first real contribution to the community. (It should be noted that one of the Laserface games is going to be run in DCC and the other in S&W. I'd have to look at legal consequences of deciding to tie a published adventure to a particular rules system.)

4. Blog more often

Let's face it: this blog has not seen a lot of action. Maybe if I pare back my expectations on my writing output, I can make posting things here a bit more consistent. If I can think up a good amount of gameable content, maybe I can even blend this goal with #3. Let's face it, there are a lot of great blogs out there that regularly post things you can take directly for your game. In fact, here's a link to a page that's collected some of the best content that's freely available for a modern take on a Dungeon Master's Guide: